Monday, December 7, 2020

Xin Zhao How To

Xin Zhao will almost always start Red Buff. From there he can gank top and invade blue, or gank mid and 3 camp clear. You can ward him out with 2 wards on both entrances of his red side Jungle (Tribush and in front of Raptors), deflecting ganks and giving yourself a heads up to invade. If you start Red, Xin will likely path to Top and Invade. If you start Blue, Xin Zhao will path towards mid and/or 3 camp clear to match you. In the off chance he starts on his Blue Buff, he'll 3 camp clear (affording Wolves if he has time), and you should respond accordingly.

There is a small handful of champions who can duel a Xin Zhao at Level 2 and 3. For that handful, the strongest move is starting opposite of whatever lane you want and doing a 3 camp clear. For everybody else, match Xin Zhao's invade with your own if you start Red, or Reverse Clear if you start Blue.

He's basically got Lee Sin or Elise type scalings; aggro early game, crazy mid game spike if he snowballs, but he's on a timer before he's forced to be a really inefficient tank bruiser by the late game. Because of this and his amazing early game gank potential, he's really on the lookout to snowball at least 1 lane or effectively eliminate someone from the game before he baton passes his carry duties onto someone with better scaling than him. Play to your own strengths with the goals of either outscaling him or protecting your own lanes with counterganks so that Xin Zhao can never really baton pass before his time runs out.

Xin Zhao's win conditions are Pick primarily and Splitpush Secondarily. Rarely, when builds align, he can also pull off a nasty Juggernaut/Bruiser carry role, but this win condition will be ignored for the sake of brevity. Xin Zhao excels in smaller skirmishes where he can eliminate his targets without as much worry of focus fire. However, his short range and squishy build makes him horribly ineffectual in front to back teamfights and/or against teams with even a decent amount of peel. Any standard (defensive) teamfight formation and any peel for the poor sod that Xin Zhao is targetting will quickly shut him out of teamfights. As a backup then, he will often switch towards Splitpushing. The bright side is that his dueling potential is rather middle of the road unless he invests specifically for it (and sacrificing his teamfighting potential even more), so it's not hard for most dedicated Splitpushers to simply shove him away or even kill him, especially once his scaling falls off that much.

A Step by Step Guide to Playing Yi

Master Yi strongly prefers to Full Clear with the goal of maximizing his farm over time. Because Yi doesn't particularly care about early ganks, you will often find him starting on Bot Side to get the two man leash. More experienced Yi players however do have a preference towards Red Buff as Blue Buff does virtually nothing for his first clear. Others will employ early vision or Reverse Clears in order to try to avoid the enemy Jungler.

For most Junglers, it's often a good idea to try to follow Yi. If he paths from bot to topside, you yourself should clear topwards to meet him on the topside scuttle crab. Most meta Junglers can fight him right off the crab, limiting his farm and opportunistic ganks. More aggressive Junglers can also 3 camp clear and invade Yi at his second buff, often scoring an easy kill. In this, early vision is key. Although leashes are enough to know where he started, it's too late by then. You would want to already be starting on the same side buff as him to match him. If your team is particularly cheeky, a ward on the opposite buff can spot Yi doing a 3 camp/Reverse Clear. For the sake of brevity and relevance, I will write a separate article on how to counter Reverse Clears. Passive Junglers could path opposite of Yi, but the problem is that Yi outscales virtually all Junglers in a one to one comparison. It won't exactly matter to match Yi's farm if he makes better use of it. Certain powerspike Junglers like Tri-Force Junglers may be able to take advantage of such an opportunity, however.

Of course, Yi is one of the best scaling Champions in the game. Seeing Yi on the enemy team is like looking at a time bomb waiting to go off, and you need to either finish the game before he goes off or set him or his teammates far back enough to push the timer back.

Luckily, it is quite easy to stomp on Yi's toes in the early game. It should be noted that Yi actually statchecks a lot of champions in the early game thanks to his Passive, especially if he Alpha Strikes an ability, so unless you're playing a specific counter to Yi like Udyr, it's not always smart to initiate on him Level 3. He is however particularly vulnerable while he is farming for his first few clears, leaving easy counterjungling opportunities on the table. He also has difficulty initiating a lot of fights; can't Alpha Strike abilities if he used it to initiate. Often if you just start hitting the crab while saving an important cooldown for Yi, he can't do anything about it. In fact, you can take this concept even further; you can scare Yi away just by walking at him menacingly. Of course, it helps to play a champion that can duel Yi early, but even if he bites, that means you can unload your abilities on him without having to worry about Alpha Strike.

Yi's lategame win conditions are Hypercarry (Protect) and Splitpush. He can achieve both jobs reasonably well, switching to Splitpush against peel heavy teams and Hypercarry against more aggressive teams. Although both variations of Yi use Conqueror, you can identify a dedicated Splitpush Yi with Lethal Tempo. This is because Splitpush Yi loves stacking Attack Speed items, often overcapping when he Ults. Yi does happen to have many specific counters to keep him out of the side lanes, for example Tryndamere, Jax, and Kha'Zix. Otherwise he's pretty vulnerable to two mans as he's quite squishy for a splitpusher. Hypercarry Yi on the other hand likes to build a little Tankier. He'll usually start with Kraken Slayer into Guinsoo's, leaving him vulnerable to focus fire earlier in the game, but he'll often complete his build with items like Sterak's, GA, Death's Dance or a Lifesteal item. It leads to this dangerous scenario where he'll sweep teamfights if he gets his first reset, but it's also hard to actually kill him before he gets his first reset. In either scenario, the best way to deal with Yi is to force objectives early before Yi has time to scale, and have either a specific counter or a 2+ man team focus fire Yi to keep him down. 

The single best item you can build against Yi is your Stopwatch. Both Guardian Angel and Zhonya's Hourglass act as fantastic stalls against Yi, giving opportunities to waste his Highlander and catch him out if he Alpha Strikes on somebody with the item. Unfortunately, that's as far as it gets as far as general build advice goes. The impetus is largely on Yi to correctly itemize for the enemy team, rather than the other way around. In this way, it's better to memorize your early powerspike items and start forcing objectives while on those spikes before Yi has a chance to catch up to you.

A (How to Counter) Warwick Guide

This guide was made in response to a player asking what Warwick's main weaknesses are, outside of counterpicks. In this, I used key elements of Warwick's playstyle to illustrate the hows and whys behind Warwick's strengths and weaknesses. I found that this was an amazing way to both explain Warwick as a champion as well as how to counter Warwick.